
Courses: GAM100
Engine: Zero Engine (In-House Game Engine)
Language: Zilch Script
Instructor: Josu Garay
Team : 4 programmers
Development Time: 2 months
My role: Gameplay Programmer
Being the first time I worked on a game by teams at DigiPen, the little experience I had in programming and the use of an already existing editor could only mean working as a gameplay programmer.
It was also the first time we worked with a version control system, in this case SVN.
I worked on a lot of things as creating content was quite easy, those worh mentioning are:
- The system for collecting and droping objects.
- Puzzle design and implementation.
- Hiding System.
Team Members:
- Guillermo Hurtado de Mendoza – Producer and Gameplay Programmer
- Marta García de Luelmo – Gameplay Programmer
- Alex Demirci Nijmeijer – Gameplay Programmer
- Jacobo Larsson – Gameplay Programmer