Bear The Winter

High Concept: A bear must find food during the seasons in order to be able to hibernate during winter by completing puzzles and facing new challenges with every season.

Courses: GAM100

Engine: Zero Engine (In-House Game Engine)

Language: Zilch Script

Instructor: Josu Garay

Team : 4 programmers

Development Time: 2 months

My role: Gameplay Programmer

Being the first time I worked on a game by teams at DigiPen, the little experience I had in programming and the use of an already existing editor could only mean working as a gameplay programmer.

It was also the first time we worked with a version control system, in this case SVN.

I worked on a lot of things as creating content was quite easy, those worh mentioning are:

  • The system for collecting and droping objects.
  • Puzzle design and implementation.
  • Hiding System.

Team Members:

  • Guillermo Hurtado de Mendoza – Producer and Gameplay Programmer
  • Marta García de Luelmo – Gameplay Programmer
  • Alex Demirci Nijmeijer – Gameplay Programmer
  • Jacobo Larsson – Gameplay Programmer